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| Clan Projects Everything and nothing about Clan CBS projects. |
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#1 |
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Noodle Addict
Clan Member
Join Date: Nov 2006
Location: Norway
Posts: 1,924
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![]() Map in short: Hero Domination, formerly called Defeat by Dawn (changed because Hero Domination is far more descriptive as far as game goes), is a hero arena type of map. Where you capture control points, kill enemy heroes and creep camps and defeat creep bosses. How to play?: Both teams start with a number of points each (check multiboard) and to win you have to make the enemy team lose all the points by killing heroes. Each kill subtracts 1 point + the number of capture points your team owns. If a team gains control the 4 capture points, powerstrangle will start, which will make the enemy team lose points by the end of the countdown. Cancel it by neutralizing a capture point. Old screenies: New screenies: Download: Epicwar
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- A blub blub
Last edited by Nudl9; 03-21-2010 at 12:20 PM. |
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#2 |
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1K Korn // God of Rep
Join Date: Sep 2006
Location: Germany
Posts: 1,288
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looks pretty nice dude!
especially the heroes (like that rosemaiden, which i told you sounded like gay stuff and it still does) maybe you can tell a bit more about the game mecanics... hero spells are just usual i guess?
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My Projects: CBX - Creature Battle X (finished/paused) TeaserMy resources: LotK's aura pack | LotK's aura pack 2 | LotK's missle pack RPG terrain made by me and Doomed Crusader Get the official Space Rogues wallpaper here! My Tutorials: Very small sized loading screens My Videos: Kon Stantine [ger] | CBX Gameplay 1 2 3 |
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#3 | |
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Noodle Addict
Clan Member
Join Date: Nov 2006
Location: Norway
Posts: 1,924
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I've tried to mix the spells as best as i can, so not all of the spells are about damage or effects (just like it is with the blizzard heroes). There are less synergies then you would expect because the less synergies the more you'll be forced to find combos with teamates. Some spells can also affect allies for the better or the worse, for example recall which teleports friendly units/heroes to you or explode summon which explodes a target friendly summon. Both the spell and the items also hang around alot of negative effects. This can make it easier for the other team to turn the tables of the game, so you'll have to find counters for items, spells or heroes at all.
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- A blub blub
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#4 |
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For the greater Good!
Clan Member [CoLeader]
Join Date: Aug 2006
Location: Germany
Posts: 1,197
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Looks really nice, Nudl. If the heroes and the items are nice, I'll definitely test it. I like how you implemented the Battlefield system
Could you give more information about the heroes? Gr33tz GC |
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#5 | |
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Noodle Addict
Clan Member
Join Date: Nov 2006
Location: Norway
Posts: 1,924
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This is the template for heroes i usually use when inventing new heroes. You might wonder why it isnt more specific like attack projectiles, icons and stuff like that, but i dislike planning too far, it takes away the joy of making the hero. Hero Class: Hero Name Model: Model Name Spell 1: Spellname (Effect) Spell 2: Spellname (Effect) Spell 3: Spellname (Effect) Spell Ulti: Spellname (Effect) So here's some, i have 3 altars which any team can pick heroes from... Altar of Kings (Light Altar), heroes: Dunewalker: Targar Dustseeker Model: Naga Royal Guard (/w ripped DoE Kassar skin) 1: Crush (Dmg + knockback) 2: Shockwave (Big aoe dmg) 3: Quicksand Aura (Slow enemy aura) Ult: Retalitation (When activated the next attack will deal damage equal to damage taken while having buff(does have a max dmg)) Forest Ranger: Jade Nightshade Model: Sylvanas 1: Poison Arrow (Fires a projectile which poisons on impact) 2: Summon Wolves (Summons 2 wolves with bash/crit (not sure wether effect i like best yet)) 3: Crit. Strike Ult: Long Shot (Launches a projectile which can be fired from a far range, deals aoe dmg) Rosemaiden: Anthea Model: Naga Siren (/w Rosemaiden skin by NiRVaNa_87) 1: Roots (Randomly creates roots in aoe which deals dmg to nearby units and can block path) 2: Nature's Growth (Throws a seed which spawns a giant root tentacle) 3: Thorns Aura Ult: Tranquility Storm Rider: Sylvia Vulgora Model: Warden (/w Valkyrie skin by Tiki) 1: Thunderball (Fires a homing projectile which purges unit on impact) 2: Wind Charge (Blink, which deals linedmg) 3: Chain Lightning (22% chance on attack to create chain lightning) Ult: ??? (Not sure yet) Altar of Darkness (Dark Altar), Heroes: Voodoo Troll: Rak Headshrinker Model: Shadow Hunter 1: Shrink (Target unit becomes smaller, maim and slow) 2: Serpents March (Creates many serpents in a line(good path blocking spell)) 3: Explode Summon (Explodes target friendly summon unit, dealing dmg to nearby enemy units). Ult: Voodoo Doll Ward (Creates a ward which transfers all the ward's dmg to the target unit) Death Knight: Melkor Netherstorm Model: Normal Death Knight 1: The Weakest Link (Chain lightning which increases dmg by the number of hit units(weak dmg to first target)). 2: Unholy Frenzy (Increases attack damage, but drains life) 3: ??? (Ideas welcome) Ult: Dark Summoning (Teleports max 12 friendly units to you) Altar of the Depths (Neutral Altar), heroes: Goblin Technician: Contra Ricoche (Yet to be made) Model: Tinker 1: Homing Missile (Fires a missile which homes after target (can be dodged by moving away from it, alltho hard to dodge multiple missiles ;P)) 2: Matrix Shield (Some kinda shield...) 3: Shock Mines (Once in range of a shock mine the mine will bind itself to the target and home after the target, and once in range it stuns) Ult: Remote Control Missile (Makes the technician unable to move, but you can control a missile (kinda like in ice sliding maps Note: I left some heroes out because i dont want to spoil some of them, and most of them are like half-done. Im open for any ideas, just keep in mind i prefer having very variated spells, not all spells on a hero should dmg and do effects like slowing a unit. The heroes should preferably not have any synergies, but its possible for some heroes ofc.
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- A blub blub
Last edited by Nudl9; 08-30-2009 at 03:08 PM. |
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#6 | ||||
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~Mister
Clan Member [Grunt]
Join Date: Oct 2007
Location: on earth
Posts: 607
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For Death Knight, you could do Aura of Blight: Heals friendly undead units, and damages enemy non-undead units in a radius (passive).
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#7 | |
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Noodle Addict
Clan Member
Join Date: Nov 2006
Location: Norway
Posts: 1,924
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- A blub blub
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#8 |
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Noodle Addict
Clan Member
Join Date: Nov 2006
Location: Norway
Posts: 1,924
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Heres a slight update of whats going on, it seems like im never gonna finish my first 6 heroes since im always such a perfectionist always gotta remake them, but dont worry they'll turn out nice in the end. ^^
Also im remaking the terrain too, but not too much. What im doing is making the top left part to the top right cliffs 1 cliff lower which is a considerable amount of work, but its going to give me a bit more space to work on the terrain there which will be nice. I've also done alot of changes to improve the gameplay when it comes to the terrain which includes vision blocking, adding several more paths, less straight parts and small trench pass areas are gone. I'll put up a new screenie when im done. Note that when i finish 18 heroes i will release the beta edit: screenie!
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- A blub blub
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#9 |
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Great Bearded One
Clan Member [Grunt]
Join Date: Feb 2008
Posts: 1,853
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totally loving the terrain.
now that i have free time i'd love to help with anything. even just simple testing. |
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#10 | ||
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It´s Windy and Walky!
Clan Member
Join Date: Sep 2008
Location: Germany
Posts: 678
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